Get involved, ask questions, report bugs, share funny gifs Basically just hangout and talk about the game. Most of the dev team are lurking around here pretty often and the community managers check in and report your bugs, even if we don’t always have the time to respond to each thread. Please read the rules before posting! Got a question? Go ask here! So you just bought the game and you can t get death of your path. Do not fear, this guide is here :D. Hopefully after you read this guide you will be armed with the knowledge to reach the end of the like it ws nothing, but remember this can only help you so much, trial and error is still you best friend in this case. The most useful movement,and the one that is going to keep you alive at higher levels of difficulty.
Motion Twin is a French workers cooperative based in Bordeaux. We’ve been making games since and we’re going to keep on doing that until senility kicks in! Update of Plenty Update The aim is to open up a wider range of builds, while not sacrificing what made meta builds fun. Most of the changed consist of slight number tweaks, some are more profound reworks but there is one notable exceptions: – All Crossbows with the exception of Sonic Crossbow which is now named Sonic Carbine are now two-handed weapons and Survival only. These weapons never really shined in Tactics because there are few reasons to take them in a Tactic build rather than in a Survival Build. And we were forced to make them less efficient than other pure Tactic range weapons to balance for the dual-scaling. With the 2-handed weapons becoming part of the Survival identity, it felt only natural to increase the efficiency of these weapons to make them better on par with the other choices, and to make it pure Tactic.
Motion Twin is a French workers cooperative based in Bordeaux. We’ve been making games since and we’re going to keep on doing that until senility kicks in! The idea here was to make many “auto-recycle” items much more interesting. New custom game mode released! You are under control, have fun : Community suggestion Homunculus skill has been vastly improved : you can now grab your own turrets, cancel a grab, it deals more damage, breaks invisibility etc. See other notes for more details. Community suggestion The “mob auto-scaling” mechanic has been removed completely. All the levels now have a fixed “difficulty” that won’t adapt to you in weird ways anymore. The mutations that granted free CD reduction for active skills and grenades were removed. They were replaced by 4 new mutations to give you new active ways to reduce your skill cooldowns: by killing enemies in close combat, by killing at distance, by parrying and by dealing critical hits. For example, one of these mutations reduces all your ongoing skills cooldowns by 2.